Tip 18 – Transient Shaping & Designing

tips18-transient-shaping

Transient Shaping In order to dive deeper into the specifics of transient shaping, it’s important to first define what a transient is exactly. Wikipedia describes the term transient as following: “In acoustics and audio, a transient is a high amplitude, short-duration sound at the beginning of a waveform that occurs in phenomena such as musical sounds, noises or speech. It … Read More

Tip 17 – Louder is Better? – Perceived loudness

tips17---perceived-loudness

Louder is better? Many of you will have heard of the ‘loudness war’. A typical name for the fact music has been pushed harder and louder for the last decade or more, reducing the dynamic range of the music more and more. Audiophiles will say it degrades the audio quality; removing all the different nuances in the dynamic range and … Read More

Tip 16 – Mixer Buss Routing for better mix-downs!

tips16 - Mixer buss routing

Buss Routing Mixer Buss Routing: Both for workflow purposes as for the benefit of your mixdown, it’s often best to do a basic set-up for your mix before you even start producing. The easiest way to do this is to break your mix down into specific elements and group them into main mixer busses. This is something you can prepare … Read More

Tip 15 – Networking – Getting your tracks out there!

Tips 15 - Networking

So, You’re an artist. You’ve got a good backstory and you have some really good tracks as well. But getting people to hear your tracks has proven to be a bit more tricky than you initially thought. And preferably you don’t just want anyone to hear your tracks, you want the right people to hear your tracks. Now what? The … Read More

Tip 14 – Boost your Creativity!

Tips14 - boost your creativity

Hey guys, Back for another production tip this week. This time it’s not about a special production technique or science behind how sound behaves, instead we’re going to talk about more of an elusive matter when it comes to the production of music; creativity. And more specifically, how to boost your inspiration. While this might be very personal, I’m sure … Read More

Tip 13 – Reverb – how to get that real sound

Tips13 - algorithmic vs convolution reverb

Yes, we’re gonna talk about Reverb. Ever since the introduction of digital music recording and processing, the audio community has been looking for ways to get digital reverberation  sound as close as possible to a real space situation or true analog forms of reverb. The theory is fairly simple; a large number of reflections of a sound signal which then is … Read More

Tip 12 – Why do your mixes sound ‘Muddy’ and Soft?

why your mix sounds muddy and soft

You might have heard people speak about the term ‘muddy’ when it comes to your mix downs. And possibly you’ve wondered what they meant with that. Or perhaps you already know but haven’t been able to figure out how to fix it. No worries, we’ve got you covered. In this feature ‘tips & tricks’ we’ll focus on what exactly a … Read More

Tip 11 – Sidechaining your Reverb / Delay

Sidechaining

So, you probably use a form of delay or reverb in every single track right? It’s a great way to give a sound some movement, make it more interesting, smooth out the sounds a bit (I mean, that’s why your vocals sound so good in the bathroom), or push it towards the back of the mix a little. It’s very … Read More

Tip 10 – Mixing in Mono

Tips10 Mixing in Mono

Now since we’ve had a few tips about stereo imaging so far, and all the focus nowadays seems to be how to get everything to sound as wide as possible, I’d like to go down a different route and actually focus on the mono. As I’ve explained in my previous tips, the mono (or mid) information in a sound is … Read More

Tip 09 – Stereo Imaging – Part 2

Stereo Imaging Part 2

So, part two about Stereo Imaging. There are several ways to make sounds wide, but they all work in a similar way. What makes a sound “wide” (or stereo) is the difference of the audio signal of the left and right channel. If both output a completely similar signal, it’s mono. If not, you get a stereo effect. We won’t … Read More